Allyon

Allyon

Coming

Soon

Coming

soon

Coming

soon

Coming

Soon

Coming

Soon

Coming

Soon

Voice is

the new controller

Voice is

the new controller

Voice is

the new controller

Our Innovation

Our Innovation

We build behavior systems that bring human-like decision making into games.

We build behavior systems that bring human-like decision making into games.

Powered by generative AI and planning algorithms, our tech enables NPCs, game masters, opponents, and more to think and respond in real time. Using tools like knowledge graphs, inner monologues, and action planning, our system integrates seamlessly into any game engine.

Powered by generative AI and planning algorithms, our tech enables NPCs, game masters, opponents, and more to think and respond in real time. Using tools like knowledge graphs, inner monologues, and action planning, our system integrates seamlessly into any game engine.

View demo below to experience real time voice-to-code first hand

Our Creation

Our Creation

Allyon—the first true monster trainer

Allyon—the first true monster trainer

Allyon is the first of many games we created that uses the voice to code AI technology. Share with the viewers a little about the game, and then share with the viewers a little more about the game.

Allyon is the first of many games we created that uses the voice to code AI technology. Share with the viewers a little about the game, and then share with the viewers a little more about the game.

Allyon

Allyon

Monster Trainer | POV

Monster Trainer | POV

About Us

About Us

We’re Game Designers, Engineers, and Storytellers.

We’re Game Designers, Engineers, and Storytellers.

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Ramón Iglesias

Founder and CEO

Ramón Iglesias

Founder and CEO

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Ramón Iglesias

Founder and CEO

A Stanford PhD who traded optimizing ride-share fleets for revolutionizing gaming, Ramón combines deep technical expertise with an unbridled love for storytelling. When not reading every book in Morrowind or imagining newspaper headlines in Civilization VI, he's building Clementine's AI tools to help developers create the next generation of games.

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Abhijat Biswas

Founding AI Engineer

Abhijat Biswas

Founding AI Engineer

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Abhijat Biswas

Founding AI Engineer

Abhijat is a 2024 Robotics PhD from Carnegie Mellon, where he spent 5 years thinking about how autonomous agents like robots and vehicles could learn from human non-verbal signals, especially eye gaze. He is excited about building the tools to enable the next generation of video game interactions that will allow players to express their creativity using AI as an interpretive intermediary.

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Kenneth Faulkner

Founding Technical Designer

Kenneth Faulkner

Founding Technical Designer

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Kenneth Faulkner

Founding Technical Designer

Kenneth is a game developer, designer, and engineer with a lifelong passion for game design and indie development. He believes that anyone, regardless of experience, should have the tools to bring their games to life. Inspired by Ocarina of Time, Breath of the Wild, and Hollow Knight as his all-time favorite games, he’s drawn to the magic of exploration, tight gameplay, and storytelling that can bring a true sense of wonder to players. And with years of experience in both AAA and indie spaces, he aims on building those kinds of games for his players.

Career

Career

Join Us to Build the Future of Gameplay

Join Us to Build the Future of Gameplay

This is a very early-stage company in an emerging field in a massive market. There’s a lot of room to grow and a lot to be invented! You’ll get to have a big say in how this gaming space evolves.


You'll be working with very talented people who have deep expertise in games or AI. And, like you, they're strong believers in the role that AI will play in games.


We don't have any open positions at the moment. But, if this sounds interesting to you feel free to send us an email!

This is a very early-stage company in an emerging field in a massive market. There’s a lot of room to grow and a lot to be invented! You’ll get to have a big say in how this gaming space evolves.


You'll be working with very talented people who have deep expertise in games or AI. And, like you, they're strong believers in the role that AI will play in games.


We don't have any open positions at the moment. But, if this sounds interesting to you feel free to send us an email!

Last Updated: May 2025

Last Updated: May 2025

We bring human-like intelligence into game mechanics

We bring human-like intelligence into game mechanics

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© Clementine.Games

© Clementine.Games

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About Us

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Career

Career